xeerpe/quick
Short forms of the common calls. They are plain xeerpe calls underneath;
for anything else use xeerpe directly.
xeerpe.new()
|> quick.linear("#FFB347", "#4A1942", deg: 170.0)
|> quick.grain(3.0)
|> quick.breathe("6s")
Values
pub fn aurora(b: xeerpe.Builder, d: String) -> xeerpe.Builder
pub fn backdrop_blur(
b: xeerpe.Builder,
amount: String,
) -> xeerpe.Builder
Blurs what is behind the element.
pub fn blur(b: xeerpe.Builder, amount: String) -> xeerpe.Builder
pub fn breathe(b: xeerpe.Builder, d: String) -> xeerpe.Builder
pub fn conic(
b: xeerpe.Builder,
from: String,
to: String,
) -> xeerpe.Builder
pub fn dots(
b: xeerpe.Builder,
color: String,
size: String,
spacing: String,
opacity: Float,
) -> xeerpe.Builder
8-digit hex colors need xeerpe 0.0.19 or newer; before that, use #rrggbb and opacity.
pub fn drift(b: xeerpe.Builder, d: String) -> xeerpe.Builder
pub fn float(b: xeerpe.Builder, d: String) -> xeerpe.Builder
pub fn glow(
b: xeerpe.Builder,
color: String,
amount: String,
) -> xeerpe.Builder
pub fn grain(
b: xeerpe.Builder,
intensity: Float,
) -> xeerpe.Builder
pub fn grid(
b: xeerpe.Builder,
color: String,
size: String,
opacity: Float,
) -> xeerpe.Builder
pub fn linear(
b: xeerpe.Builder,
from: String,
to: String,
deg deg: Float,
) -> xeerpe.Builder
pub fn linear_colors(
b: xeerpe.Builder,
colors: List(String),
deg deg: Float,
) -> xeerpe.Builder
pub fn liquid(b: xeerpe.Builder, d: String) -> xeerpe.Builder
pub fn mesh(
b: xeerpe.Builder,
background: String,
blobs: List(#(String, String)),
) -> xeerpe.Builder
A mesh of soft color blobs, each #(position, color), e.g. #("20% 30%", "#0f0").
pub fn noise(b: xeerpe.Builder, opacity: Float) -> xeerpe.Builder
pub fn plasma(b: xeerpe.Builder, d: String) -> xeerpe.Builder
pub fn pulse(b: xeerpe.Builder, d: String) -> xeerpe.Builder
pub fn radial(
b: xeerpe.Builder,
from: String,
to: String,
) -> xeerpe.Builder
pub fn rotate(b: xeerpe.Builder, d: String) -> xeerpe.Builder
pub fn shimmer(b: xeerpe.Builder, d: String) -> xeerpe.Builder
pub fn vignette(
b: xeerpe.Builder,
intensity: Float,
color: String,
) -> xeerpe.Builder